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Dmg 5E Rare Item Quirks List5/8/2021
For reference, the most money you can get yourself directly with the wish spell is 25,000 gp, so Legendary scrolls definitely should cost more than that.For a better experience, please enable JavaScript in your browser before proceeding.
Im not sure if it stayed that way, but one thing I got out of it was finally getting a chance to share my ideas on pricing magic items. Ill move it here for safekeeping. As you can tell, the pricing for permanent magical items (consumable items cost half what theyd be if they were permanent) increases by 5 x 10(a number related to rarity). Well, except for Common items, which cost 100 gp instead of 50 gp. There are twice as many spell levels as rarity levels, which annoys me, so when pricing spell-based items like scrolls I refer to a chart that includes prices for every spell level. Uncommon items cost 500 gp, and the DMG says they can reproduce spell effects of up to 3rd level. Rare items cost 5000 gp and can produce spells of 5th level or lower. We can just round that up to 1600 gp for conveniences sake. Following that pattern, you get a chart like this: 0 - 16 1 - 50 2 - 160 3 - 500 4 - 1,600 5 - 5,000 6 - 16,000 7 - 50,000 8 - 160,000 9 - 500,000 And you can play around with these numbers by changing how fast the rarity number increases. I actually made a little chart on a notecard, including this information along with a bunch of other useful things related to spells and magic items. Price seems very high there, especially if you allow PCs to craft a scroll, a high-level scroll would take ages. With another capable wizard around to help, you could bring that down, and as a DM Id be willing to rule that help from a whole circle of lower-level mages might be roughly equivalent. But I think 27 years for a scroll of meteor swarmgateimprisonmentpower word kill is probably OK as a starting point. Anybody can use scrolls, and with 9th-level spells theyre goddamn nukes From a worldbuilding standpoint Im quite happy if it takes a good chunk of someones lifetime to make even one. From 0-1 you increase from 50 to 100, or 200 the price From 1-2 you increase from 100 to 160, or 160 the price From 2-3 you increase from 160 to 500, or 312.5 the price From 3-4 you increase from 500 to 1600, or 320 the price From 4-5 you increase from 1600 to 5000, or 312.5 the price From 5-6 you increase from 5000 to 16000, or 320 the price From 6-7 you increase from 16000 to 50000, or 312.5 the price From 7-8 you increase from 50000 to 160000, or 320 the price From 8-9 you increase from 160000 to 500000, or 312.5 the price level 2 should at least be 200, though I think 300 is better. Consumables: 25,50,150,375,750,1500,3000,6000,12000,40000 Though legendary spells are hard to manage as legendary items need to be priced accordingly while no1 should pay 40,000 for a scroll. This will give you a very stable and powerful reference to set your ingame prices - especially if you go with something as cool as MENTION40177WikMENTIONs idea in this post. Once Ive given these prices a chance, Ill play around with other values and see what happens. Crafting has a whole slew of other limitations, like minimum level and time spent. Legendary items would require a 17th-level mage to spend several years crafting.
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